Abstract
This article provides a general overview of the theoretical foundations of formalism to assess their usefulness for the study of videogames and thereby establish grounds for a more robust approach. After determining that formalism has been used as a go-to term for a variety of ontological and methodological approaches in game studies, this article draws more specifically from Russian Formalism to use the label for a functionalist approach interested in how formal devices in videogames work to cue aesthetic responses. Through an exploration of three pillars of Russian Formalism, a videogame formalism emerges that focuses on the workings of the game as a machine while still taking the aesthetic player response as the methodological starting point and acknowledging the importance of synchronic and diachronic historical perspectives in establishing the functioning of game devices.
| Original language | English |
|---|---|
| Pages (from-to) | 284-305 |
| Journal | Games and Culture |
| Volume | 17 |
| Issue number | 2 |
| Early online date | 23 Jun 2021 |
| DOIs | |
| Publication status | Published - Mar 2022 |
Bibliographical note
Publisher Copyright:© The Author(s) 2021.
Keywords
- Russian Formalism
- functionalism
- methodology
- videogame aesthetics
- videogame formalism