What is a Convention in Interactive Narrative Design?

Hartmut Koenitz, Christian Roth, Teun Dubbelman, Noam Knoller

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

This paper reports on an aspect of a long-term project to create a body of evidence-based interactive narrative design methods. In this context, we discuss aspects of formal design descriptions as a basis for a quantitative approach to verify the effects of design choices on the experience of audiences. Specifically, we discuss the notion of ‘design conventions’ by acknowledging earlier usages of the term and the related discourse in video game studies.
Original languageEnglish
Title of host publicationInteractive Storytelling
Subtitle of host publication10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
PublisherSpringer
Pages295-298
Number of pages4
ISBN (Print)9783319710266
DOIs
Publication statusPublished - 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10690 LNCS

Keywords

  • Design conventions
  • Interactive digital narrative
  • Interactive narrative design
  • User study

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