VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR

Michael Rietzler, Julian Frommel, Teresa Hirzle, Thomas Dreja, Jan Gugenheimer, Enrico Rukzio

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Current approaches for locomotion in virtual reality are either creating a visual-vestibular conflict, which is assumed to cause simulator sickness, or use metaphors such as teleportation to travel longer distances, lacking the perception of self motion. We propose VRSpinning, a seated locomotion approach based around stimulating the user's vestibular system using a rotational impulse to induce the perception of linear self-motion. In a first study we explored the approach of oscillating the chair in different frequencies during visual forward motion and collected user preferences on applying these feedback types. In a second user study we used short bursts of rotational acceleration to match the visual forward acceleration. We found that this rotational stimulus significantly reduced simulator sickness and increased the perception of self-motion in comparison to no physical motion.

Original languageEnglish
Title of host publicationDIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference
PublisherAssociation for Computing Machinery
Pages99-108
Number of pages10
ISBN (Print)9781450351980
DOIs
Publication statusPublished - 8 Jun 2018
Event2018 Designing Interactive Systems Conference, DIS 2018 - Hong Kong, Hong Kong
Duration: 9 Jun 201813 Jun 2018

Publication series

NameDIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference

Conference

Conference2018 Designing Interactive Systems Conference, DIS 2018
Country/TerritoryHong Kong
CityHong Kong
Period9/06/1813/06/18

Keywords

  • Seated navigation
  • Simulator sickness
  • Vection
  • Virtual reality

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