Abstract
Modern computer games typically have a huge interaction spaces and non-deterministic environments. Automation in testing can provide a vital boost in development and it further improves the overall software's reliability and efficiency. Moreover, layout and game logic may regularly change during development or consecutive releases which makes it difficult to test because the usage of the system continuously changes. To deal with the latter, tests also need to be robust. Unfortunately, existing game testing approaches are not capable of maintaining test robustness. To address these challenges, this paper presents an agent-based approach for robust automated testing based on the reasoning type of AI.
Original language | English |
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Title of host publication | A-TEST 2021: Proceedings of the 12th International Workshop on Automating TEST Case Design, Selection, and Evaluation |
Publisher | Association for Computing Machinery |
Pages | 1-8 |
Number of pages | 8 |
ISBN (Print) | 978-1-4503-8623-4 |
DOIs | |
Publication status | Published - 23 Aug 2021 |
Event | Proceedings of the 12th International Workshop on Automating TEST Case Design, Selection, and Evaluation (A-TEST ’21). - Athens , Greece Duration: 23 Aug 2021 → 24 Aug 2021 https://dl-acm-org.proxy.library.uu.nl/doi/proceedings/10.1145/3472672 |
Conference
Conference | Proceedings of the 12th International Workshop on Automating TEST Case Design, Selection, and Evaluation (A-TEST ’21). |
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Country/Territory | Greece |
City | Athens |
Period | 23/08/21 → 24/08/21 |
Internet address |
Keywords
- robust automated testing
- agent-based automated testing
- automated testing of computer games