User Experience of Simulated Reality in Museums

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Abstract

In today’s fast-paced world, museums must evolve to meet the growing demand for immersive and interactive visitor experiences. This study explores how touchscreen kiosks and Simulated Reality (SR) technology support user experience in museums. Through a user study with 104 visitors we identify the strengths and limitations of both technologies. Our findings show, for example, that touchscreens offer more control whereas SR offers more enjoyment. Adopting adequate technologies can make museum experiences more engaging.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 14th International Conference, GALA 2025, Proceedings
EditorsSander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wannick, Antonio Bucchiarone
PublisherSpringer
Pages439-445
Number of pages7
ISBN (Electronic)978-3-032-11043-5
ISBN (Print)978-3-032-11042-8
DOIs
Publication statusPublished - 2 Jan 2026
Event14th International Conference on Games and Learning Alliance, GALA 2025 - Utrecht, Netherlands
Duration: 19 Nov 202521 Nov 2025

Publication series

NameLecture Notes in Computer Science
Volume16307
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Games and Learning Alliance, GALA 2025
Country/TerritoryNetherlands
CityUtrecht
Period19/11/2521/11/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

Keywords

  • Simulated Reality
  • Touchscreen Kiosk
  • User Experience

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