Use of immersive virtual reality to explore visual search behaviour in individuals with visuospatial neglect after stroke

Elissa Embrechts*, Ivan De Boi, Quirine Schatteman, Tanja C.W. Nijboer, Steven Truijen, Wim Saeys

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Visuospatial neglect (VSN) is a common post-stroke disorder characterized by impaired attention toward the contralesional hemispace, affecting interaction with the environment. Traditional assessments (e.g., pen-and-paper tests) may not detect subtle deficits in visual search behaviour, particularly in complex, dynamic settings. This study introduces an immersive virtual reality (VR) visual search task designed to assess visual search behaviour across peri- and extra-personal spaces. By integrating eye-and-head tracking, we aimed to characterize search behaviour and evaluate group differences among individuals with stroke with VSN (VSN+, n = 11), those without VSN (VSN-, n = 10), and healthy controls (HC, n = 11). Additionally, we examined how task parameters (target position, spatial context, and difficulty) influenced search behaviour. Results show that VSN+ exhibited least efficient search strategies, with longer search times than VSN- and HC and more extended search paths than HC. Notably, VSN- also demonstrated visual search inefficiencies, suggesting that conventional assessments may overlook subtle visuospatial impairments. Search deficits were most pronounced in extra-personal space and under increased task demands. Despite a limited sample size, these findings highlight the potential of VR-tasks to characterize visual search behaviour. Further research on larger, more diverse samples is needed to evaluate its potential diagnostic utility.

Original languageEnglish
Number of pages28
JournalNeuropsychological Rehabilitation
DOIs
Publication statusE-pub ahead of print - 2 Jun 2025

Bibliographical note

Publisher Copyright:
© 2025 Informa UK Limited, trading as Taylor & Francis Group.

Funding

This work was supported by the BOF University Research Fund [Bijzonder Onderzoeksfonds UAntwerpen1 under a DOCPRO grant [40180], a junior post-doc FWO [Fonds Wetenschappelijk Onderzoek] grant [1232425N] and by the Industrial Research Fund-Proof-of-Concept Grant [42877].

FundersFunder number
BOF University Research Fund [Bijzonder Onderzoeksfonds UAntwerpen1 under a DOCPRO40180
FWO [Fonds Wetenschappelijk Onderzoek]1232425N
Industrial Research Fund-Proof-of-Concept42877

    Keywords

    • healthy adults
    • Stroke
    • virtual reality
    • visual search
    • visuospatial neglect

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