Understanding Grassroots Sports Gamification in the Wild

Kristina Knaving, Pawel W. Woźniak, Jasmin Niess, Romina Poguntke, Morten Fjeld, Staffan Björk

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


While gamification is an often used tool in building interactive experiences for sports, little work has addressed systems designed by users for users and deeply embedded in the social setting of physical exercise. Consequently, a better understanding of sports gamification in the wild is needed to build systems that reflect the users' pre-existing social context. This paper presents a qualitative study of a gamification system, the Boar Board, designed by a sports coach to support users participating in regular exercises. Through surveys, interviews and observations over eight months, we built an understanding of the user adoption of the system and how the Boar Board supported the goals of the group. Based on this, we endeavour to understand the social aspects of the system, including trust, and posit a number of design considerations for future inquiry into gamification systems for sports.
Original languageEnglish
Title of host publicationProceedings of the 10th Nordic Conference on Human-Computer Interaction
Place of PublicationNew York, NY, USA
Number of pages12
ISBN (Print)978-1-4503-6437-9
Publication statusPublished - 2018

Publication series

NameNordiCHI '18


  • sports
  • gamification
  • lead users


Dive into the research topics of 'Understanding Grassroots Sports Gamification in the Wild'. Together they form a unique fingerprint.

Cite this