Tutorial on a Gamification Toolset for Improving Engagement of Students in Software Engineering Courses

Tanja E.J. Vos, Gordon Fraser, Ivan Martinez-Ortiz, Rui Prada, Antonio Rito Silva, I. S.W.B. Prasetya

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Few if any would dispute that educating software engineering is a challenging endeavour. Although programming and creating new artefacts can motivate the creativity of students. Other software engineering topics (like e.g. requirement specifications and testing) are not considered very exciting by students. However, these topics are important to develop quality software and insufficient knowledge of students-Europe's future software engineers-in the long run contributes to failing software. The EU Erasmus+ project IMPRESS was set to explore the use of gamification in educating software engineering at the university level. The objective has been to develop a toolset that can help to improve students' engagement, and hence their appreciation, for the taught subjects like software testing and specifications. The proposed tutorial will guide participants through the set of tools developed by the project and introduce how they can use them to improve students' engagement.

    Original languageEnglish
    Title of host publication2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020
    EditorsMarian Daun, Elke Hochmuller, Stephan Krusche, Bernd Brugge, Bastian Tenbergen
    PublisherIEEE
    Pages291-293
    Number of pages3
    ISBN (Electronic)9781728168074
    DOIs
    Publication statusPublished - Nov 2020
    Event32nd IEEE Conference on Software Engineering Education and Training, CSEE and T 2020 - Munich, Germany
    Duration: 9 Nov 202012 Nov 2020

    Publication series

    Name2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020

    Conference

    Conference32nd IEEE Conference on Software Engineering Education and Training, CSEE and T 2020
    Country/TerritoryGermany
    CityMunich
    Period9/11/2012/11/20

    Bibliographical note

    Funding Information:
    The IMPRESS project https://impress-project.eu/ is funded by EU Erasmus+ Programme, grant nr. 2017-1-NL01-KA203-035259. Duration: 2017-2020. Partners: Open Univ. (NL), Utrecht Univ. (NL), Univ. Complutense Madrid (SP), Univ. Passau (DE), INESC-ID Lisbon (PT)

    Funding Information:
    V. ACKNOWLEDGEMENTS This work has been funded by ERASMUS+ through the IMPRESS project.

    Publisher Copyright:
    © 2020 IEEE.

    Funding

    The IMPRESS project https://impress-project.eu/ is funded by EU Erasmus+ Programme, grant nr. 2017-1-NL01-KA203-035259. Duration: 2017-2020. Partners: Open Univ. (NL), Utrecht Univ. (NL), Univ. Complutense Madrid (SP), Univ. Passau (DE), INESC-ID Lisbon (PT) V. ACKNOWLEDGEMENTS This work has been funded by ERASMUS+ through the IMPRESS project.

    Keywords

    • analytics for teaching software engineering
    • games for teaching software engineering
    • generating quizes
    • smart quiz for teaching

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