Abstract
Few if any would dispute that educating software engineering is a challenging endeavour. Although programming and creating new artefacts can motivate the creativity of students. Other software engineering topics (like e.g. requirement specifications and testing) are not considered very exciting by students. However, these topics are important to develop quality software and insufficient knowledge of students-Europe's future software engineers-in the long run contributes to failing software. The EU Erasmus+ project IMPRESS was set to explore the use of gamification in educating software engineering at the university level. The objective has been to develop a toolset that can help to improve students' engagement, and hence their appreciation, for the taught subjects like software testing and specifications. The proposed tutorial will guide participants through the set of tools developed by the project and introduce how they can use them to improve students' engagement.
Original language | English |
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Title of host publication | 2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020 |
Editors | Marian Daun, Elke Hochmuller, Stephan Krusche, Bernd Brugge, Bastian Tenbergen |
Publisher | IEEE |
Pages | 291-293 |
Number of pages | 3 |
ISBN (Electronic) | 9781728168074 |
DOIs | |
Publication status | Published - Nov 2020 |
Event | 32nd IEEE Conference on Software Engineering Education and Training, CSEE and T 2020 - Munich, Germany Duration: 9 Nov 2020 → 12 Nov 2020 |
Publication series
Name | 2020 IEEE 32nd Conference on Software Engineering Education and Training, CSEE and T 2020 |
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Conference
Conference | 32nd IEEE Conference on Software Engineering Education and Training, CSEE and T 2020 |
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Country/Territory | Germany |
City | Munich |
Period | 9/11/20 → 12/11/20 |
Bibliographical note
Funding Information:The IMPRESS project https://impress-project.eu/ is funded by EU Erasmus+ Programme, grant nr. 2017-1-NL01-KA203-035259. Duration: 2017-2020. Partners: Open Univ. (NL), Utrecht Univ. (NL), Univ. Complutense Madrid (SP), Univ. Passau (DE), INESC-ID Lisbon (PT)
Funding Information:
V. ACKNOWLEDGEMENTS This work has been funded by ERASMUS+ through the IMPRESS project.
Publisher Copyright:
© 2020 IEEE.
Funding
The IMPRESS project https://impress-project.eu/ is funded by EU Erasmus+ Programme, grant nr. 2017-1-NL01-KA203-035259. Duration: 2017-2020. Partners: Open Univ. (NL), Utrecht Univ. (NL), Univ. Complutense Madrid (SP), Univ. Passau (DE), INESC-ID Lisbon (PT) V. ACKNOWLEDGEMENTS This work has been funded by ERASMUS+ through the IMPRESS project.
Keywords
- analytics for teaching software engineering
- games for teaching software engineering
- generating quizes
- smart quiz for teaching