Abstract
One strength of educational games is their adaptivity to the individual learning progress. Methods to assess progress during gameplay are limited, especially in virtual reality (VR) settings, which show great potential for educational games because of their high immersion. We propose the concept of adaptive hints using progress assessment based on player behavior tracked through a VR-system's tracking capabilities. We implemented Social Engineer, a VR-based educational game teaching basic knowledge about social engineering (SE). In two user studies, we will evaluate the performance of the progress assessment and the effects of the intervention through adaptive hints on the players' experience and learning effects. This research can potentially benefit researchers and practitioners, who want to assess progress in educational games and leverage the real-time assessment for adaptive hint systems with the potential of improved player experience and learning outcomes.
Original language | English |
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Title of host publication | CHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450368193 |
DOIs | |
Publication status | Published - 25 Apr 2020 |
Event | 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020 - Honolulu, United States Duration: 25 Apr 2020 → 30 Apr 2020 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020 |
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Country/Territory | United States |
City | Honolulu |
Period | 25/04/20 → 30/04/20 |
Bibliographical note
Funding Information:This work was conducted within the project AuCity 2, funded by the Federal Ministry of Education and Research (BMBF).
Publisher Copyright:
© 2020 Owner/Author.
Funding
This work was conducted within the project AuCity 2, funded by the Federal Ministry of Education and Research (BMBF).
Keywords
- Adaptive hints
- Educational games
- Player state assessment
- Serious games
- Stealth assessment
- Virtual reality