Torso Crowds

S.A. Stüvel, Nadia Magnenat-Thalmann, Daniel Thalmann, A.F. van der Stappen, J. Egges

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    We present a novel dense crowd simulation method. In real crowds of high density, people manoeuvring the crowd need to twist their torso to pass between others. Our proposed method employs capsule-shaped agents, which enables us to plan such torso orientations. Contrary to other crowd simulation systems, which often focus on the movement of the entire crowd, our method distinguishes between active agents that try to manoeuvre through the crowd, and passive agents that have no incentive to move. We introduce the concept of a focus point to influence crowd agent orientation. Recorded data from real human crowds are used for validation, which shows that our proposed model produces equivalent paths for 85% of the validation set. Furthermore, we present a character animation technique that uses the results from our crowd model to generate torso-twisting and side-stepping characters.
    Original languageEnglish
    Pages (from-to)1823-1837
    Number of pages15
    JournalIEEE Transactions on Visualization and Computer Graphics
    Volume23
    Issue number7
    DOIs
    Publication statusPublished - 1 Jul 2017

    Keywords

    • Torso
    • Computational modeling
    • Planning
    • computer animation
    • Shape
    • Data models
    • Legged locomotion
    • Crowd simulation
    • dense crowds
    • agent representation
    • holonomic motion

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