The Struggle is Spiel: On Failure and Success in Games

Julian Frommel, Madison Klarkowski, Regan L. Mandryk

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Experiencing the thrill of success is one of digital gaming's pleasures, but often also involves the crush of repeated failure. To explore success and failure in play, we conducted a mixed-methods study in which 182 participants described scenarios of success and failure and their experiences therein. Our results suggest that success and failure should be considered in relation to the players' goals, that failure should be differentiated into temporary and perpetual failure, and that temporary failure (the struggle) is integral to the experience of success (overcoming the struggle). We further show that although success is generally more enjoyable than failure, players who enjoy a challenge are more likely to experience competence and find enjoyment within experiences of failure. Our findings contextualize what players perceive as failure and success, and that, for many players, success is overcoming the struggle of failure.

Original languageEnglish
Title of host publicationProceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021
EditorsAllan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450384223
DOIs
Publication statusPublished - 3 Aug 2021
Externally publishedYes
Event16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada
Duration: 2 Aug 20216 Aug 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference16th International Conference on the Foundations of Digital Games, FDG 2021
Country/TerritoryCanada
CityVirtual, Online
Period2/08/216/08/21

Bibliographical note

Funding Information:
We thank NSERC and SWaGUR for funding, members of the Interaction Lab for feedback, and our participants.

Publisher Copyright:
© 2021 ACM.

Funding

We thank NSERC and SWaGUR for funding, members of the Interaction Lab for feedback, and our participants.

Keywords

  • challenge
  • difficulty
  • failing
  • failure
  • games
  • success

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