Abstract
Experiencing the thrill of success is one of digital gaming's pleasures, but often also involves the crush of repeated failure. To explore success and failure in play, we conducted a mixed-methods study in which 182 participants described scenarios of success and failure and their experiences therein. Our results suggest that success and failure should be considered in relation to the players' goals, that failure should be differentiated into temporary and perpetual failure, and that temporary failure (the struggle) is integral to the experience of success (overcoming the struggle). We further show that although success is generally more enjoyable than failure, players who enjoy a challenge are more likely to experience competence and find enjoyment within experiences of failure. Our findings contextualize what players perceive as failure and success, and that, for many players, success is overcoming the struggle of failure.
Original language | English |
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Title of host publication | Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021 |
Editors | Allan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450384223 |
DOIs | |
Publication status | Published - 3 Aug 2021 |
Externally published | Yes |
Event | 16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada Duration: 2 Aug 2021 → 6 Aug 2021 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 16th International Conference on the Foundations of Digital Games, FDG 2021 |
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Country/Territory | Canada |
City | Virtual, Online |
Period | 2/08/21 → 6/08/21 |
Bibliographical note
Funding Information:We thank NSERC and SWaGUR for funding, members of the Interaction Lab for feedback, and our participants.
Publisher Copyright:
© 2021 ACM.
Funding
We thank NSERC and SWaGUR for funding, members of the Interaction Lab for feedback, and our participants.
Keywords
- challenge
- difficulty
- failing
- failure
- games
- success