Abstract
The pupil of the eye constricts when moving focus from an object further away to an object closer by. This is called the pupil near response, which typically occurs together with accommodation and vergence responses. When immersed in virtual reality mediated through a head-mounted display, this triad is disrupted by the vergence-accommodation conflict. However, it is not yet clear if the disruption also affects the pupil near response. Two experiments were performed to assess this. The first experiment had participants follow a target that first appeared at a far position and then moved to either a near position (far-to-near; FN) or to another far position (far-to-far; FF). The second experiment had participants follow a target that jumped between five positions, which was repeated at several distances. Experiment 1 showed a greater pupil constriction amplitude for FN trials, compared to FF trials, suggesting that the pupil near response is intact in head-mounted display mediated virtual reality.
| Original language | English |
|---|---|
| Article number | 6 |
| Pages (from-to) | 1-11 |
| Number of pages | 11 |
| Journal | Journal of Eye Movement Research |
| Volume | 15 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 27 Mar 2023 |
Bibliographical note
Publisher Copyright:© This article is licensed under a Creative Commons Attribution 4.0 International license
Funding
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie-Sklodowska-Curie grant agreement No 765329.
| Funders | Funder number |
|---|---|
| Horizon 2020 Framework Programme | 765329 |
Keywords
- eye tracking
- gaze
- head-mounted display
- pupil near response
- Pupillometry
- vergence
- vergence-accommodation conflict
- virtual reality