Abstract
Haptic feedback, such as the sensation of `being touched', is an essential part of how we experience our environment. Yet, it is often disregarded in current virtual reality (VR) systems. In addition to the technical challenge of creating such tactile experiences there are also human aspects that are not fully understood, especially with respect to how humans integrate multimodal stimuli. In this research, we proved that the visual stimuli in a VR setting can influence how vibrotactile stimuli are perceived. In particular, we identified how visual cues that are associated with the characteristic of weight influence tactile perception, whereas a similar effect could not be achieved for a temperature-related visual cue. Our results have technical implications -- for example, suggesting that a rather simple vibration motor may be sufficient to create a complex tactile experience such as perceiving weight -- and relevance for practical implementations -- for example, indicating that vibration intensities need to be `exaggerated' to achieve certain effects.
Original language | English |
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Title of host publication | 17th ACM International Conference on Multimodal Interaction |
Subtitle of host publication | ICMI 2015, November 9-13, 2015 |
Place of Publication | Seattle, WA, USA |
Pages | 327-334 |
Number of pages | 8 |
Publication status | Published - 2015 |
Event | 17th ACM International Conference on Multimodal Interaction - Seattle, United States Duration: 9 Nov 2015 → 13 Nov 2015 |
Conference
Conference | 17th ACM International Conference on Multimodal Interaction |
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Country/Territory | United States |
City | Seattle |
Period | 9/11/15 → 13/11/15 |
Keywords
- Virtual reality
- Passive touch
- Multimodal experiences