The impact of a mathematics game programming project on student motivation in grade 8

E.N. Westerhout, P.H.M. Drijvers, A. Bakker

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper, we describe the impact of a mathematics game programming project on the
intrinsic motivation of eighth grade students (n = 8). We investigate which aspects of the project
contributed to student motivation based on a taxonomy that distinguishes individual (e.g.,
challenge) and interpersonal motivation aspects (e.g., recognition). We also employ these
aspects to compare the programming project to regular mathematics education. The findings
reveal that students appreciated the project because it was challenging and they had freedom of
choice. All group members had a positive attitude towards learning. In regular mathematics
classes, they experienced a lack of challenge while the freedom of choice was minimal.
Original languageEnglish
Title of host publicationProceedings of the Eleventh Congress of the European Society for Research in Mathematics Education
EditorsU. T. Jankvist, M. van den Heuvel-Panhuizen, M. Veldhuis
Place of PublicationUtrecht, the Netherlands
PublisherFreudenthal Group & Freudenthal Institute, Utrecht University and ERME
Pages1565-1572
Number of pages8
ISBN (Print)978-90-73346-75-8
Publication statusPublished - 2019

Keywords

  • Intrinsic motivation
  • autonomy
  • mathematics education
  • programming

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