The Emotional Landscape of League of Legends: A Gendered Analysis

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In gaming, human emotion portrayal is the key to a better experience [6, 18]. However, there are significant gender disparities in video game character representation. Men are frequently the main characters, depicting more dominance, with clear emotions, whereas women are often supplementary and overly sexualized with a narrower emotional range [5, 16]. Results showed that 61.5% of female faces and 78% of male faces displayed emotion. Males had less emotional diversification but more frequently exhibited facial emotions than females. This study also analyses moral and ethical personality using the D&D alignment system [14]. Male champions often display anger but are usually neutral for moral alignment. At the same time, female characters are less often morally neutral yet frequently have neutral facial expressions. This discrepancy highlights stereotyping in video game design and suggests the need for future research on its impact and comparisons with other games.

Original languageEnglish
Title of host publicationCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages420-423
Number of pages4
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024
Event11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Publication series

NameCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • Avatars
  • Character Design
  • Emotions
  • Facial Expressions
  • Gender Differences
  • League of Legends
  • Representation
  • Videogames

Fingerprint

Dive into the research topics of 'The Emotional Landscape of League of Legends: A Gendered Analysis'. Together they form a unique fingerprint.

Cite this