The Elusive “Gaming Culture”: Assessing Cluster Stability of Players' Experience from 26 Countries

Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Previous research investigated whether and how people from different countries differ in their playing behavior by clustering a large sample of players (n = 12,279 from 26 countries) based on responses to a survey capturing 29 constructs including key demographics (e.g., age, gender), gaming habits (e.g., playtime, spending, appreciation), and cultural attitudes (e.g., motivation, perspectives on community, perceived stressors). The earlier study employed country means and hierarchical clustering to identify eight distinct clusters. Clustering algorithms entail a certain amount of arbitrary decisions. Based on this work, the current study attempts to assess cluster stability by identifying clusters of similarity but this time based on a different set of metrics (cosine similarity) and a different clustering algorithm. Despite the methodological shift, the analysis again identified eight optimal clusters, which closely align with those from the previous study, evidence that the dataset can be segmented in stable clusters. However, some notable differences emerged, providing additional insights into cross-cultural gaming behaviors.

Original languageEnglish
Title of host publicationProceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
EditorsJohanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Sabine Harrer, Ahmed Khalifa, Gabriella A.B. Barros
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400718564
DOIs
Publication statusPublished - 9 May 2025
Event20th International Conference on the Foundations of Digital Games, FDG 2025 - Vienna, Austria
Duration: 15 Apr 202518 Apr 2025

Publication series

NameProceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025

Conference

Conference20th International Conference on the Foundations of Digital Games, FDG 2025
Country/TerritoryAustria
CityVienna
Period15/04/2518/04/25

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

Keywords

  • Clustering Algorithms Geography
  • Countries
  • Culture
  • Online Games
  • Player Experience
  • Survey

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