The development and evaluation of the Storyline Scaffolding Tool

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Abstract

In modern day game development, story is seen as an essential component in a game. However, in many games, game-play and story including the educational goals are worked on separately, by different teams and separated in time, which can lead to a mismatch between the two. To solve this problem, particularly in the context of educational serious games, we provide a novel solution that involves description of the game story and game-play simultaneously, and physically linking the two together to see to what extent story information is present in the actual game-play. An innovative tool, referred to as the Storyline Scaffolding Tool, is developed to make this possible and a review is carried out focusing on the effectiveness and usability of this tool and future directions for this project to take.
Original languageEnglish
Title of host publicationIEEE Proceedings of VS-Games 2019
Subtitle of host publicationThe 11th International Conference on Virtual Worlds and Games for Serious Applications,Vienna, Austria
EditorsF. Liarokapis, S. von Mammen, A. Vourvopoulos
Place of PublicationVienna, Austria
PublisherIEEE
Pages110-117
Number of pages8
DOIs
Publication statusPublished - 14 Oct 2019

Keywords

  • serious games
  • story grammar theory
  • story graph
  • game-play graph
  • usability
  • analytics

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