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The case for usable ai: What industry professionals make of academic ai in video games

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Abstract

Artificial intelligence (AI) is a frequently used term - and has seen decades of use - in the video games industry. Yet, while academic AI research recently produced notable advances both in different methods and in real-world applications, the use of modern AI techniques, such as deep learning remains curiously sparse in commercial video games. Related work has shown that there is a notable separation between AI in games and academic AI, down to the level of the definitions of what AI is and means. To address the practical barriers that sustain this gap, we conducted a series of interviews with industry professionals. The outcomes underline requirements that are often overlooked: While academic (games) AI research tends to focus on problem-solving capacity, industry professionals highlight the importance of "usability aspects of AI'': the ability to produce plausible outputs (effectiveness), computational performance (efficiency) and ease of implementation (ease of use).
Original languageEnglish
Title of host publicationExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages330-334
Number of pages5
DOIs
Publication statusPublished - 2020
Externally publishedYes

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