The 5/10 method: a method for designing educational games

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    Serious games may improve understanding, involvement, engagement, reasoning and inquiry, and have been successfully used in schools. Recent studies show that serious games are sometimes misused, and not always easy to integrate in an instructional environment. It is often unclear how a game contributes to student learning, or how it should be used in a course. This paper proposes a method to support the analysis, design, development, and use of serious games in education. The method combines the widely used design model ADDIE with the instructional design method ‘10 steps to complex learning’. The method is applied in the development of the Moth game, which supports learning optics at the level of high school physics.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publicationSecond International Conference, GALA 2013 Paris, France, October 23–25, 2013 Revised Selected Papers
    EditorsA. De Gloria
    PublisherSpringer
    Pages364-369
    Number of pages6
    ISBN (Electronic)978-3-319-12157-4
    ISBN (Print)978-3-319-12156-7
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume8605

    Bibliographical note

    Proceedings of GALA 2013: the Games and Learning Alliance conference

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