The 5/10 method: a method for designing educational games

J.T. Jeuring, R. van Rooij, N.G. Pronost

    Research output: Book/ReportReportAcademic

    Original languageUndefined/Unknown
    PublisherDepartment of Information and Computing Sciences, Utrecht University
    VolumeUU-CS-2013-018
    Publication statusPublished - 2013

    Cite this