Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference

Regan L. Mandryk*, Lennart E. Nacke, Vero Vanden Abeele, Kathrin Gerling, Guo Freeman, Daniel Johnson, Julian Frommel

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The community-building efforts of many volunteers has grown the games and play community within SIGCHI into a vibrant and active group of researchers. Our dedicated conference—CHI PLAY—started in 2014 with the goals of being an inclusive, diverse, welcoming, and playful community that publishes the highest quality research papers and provides structured opportunities for networking, feedback, mentoring, and collaborative knowledge generation. In this panel, a group of CHI PLAY former, current, and future leaders reflects on the formation and care of the CHI PLAY conference over the last decade and shares their visions for the evolution of CHI PLAY over the next decade.

Original languageEnglish
Title of host publicationCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages471-474
Number of pages4
ISBN (Electronic)9798400706929
DOIs
Publication statusPublished - 14 Oct 2024
Event11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024

Publication series

NameCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24

Bibliographical note

Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.

Keywords

  • futuring CHI PLAY
  • games
  • historical perspective
  • play
  • videogames

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