Telecollaborative games for youngsters: impact on motivation

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

The present paper describes a case study on the effects of telecollaborative
games on learners’ motivation. 12 learners from a Dutch and a British secondary
school participated in the study. Different games, which included gamification
elements, were developed on OpenSim. The overall educational goals of the games were to enhance cultural awareness and intercultural communication of German as a foreign language. Three different cross-cultural groups played the telecollaborative games in two different sessions. Data from pre- and post-surveys were gathered for measuring the impact of telecollaborative games on learners’ motivation. At the end of the game sessions, focus group discussions were organised for evaluating the experience. The results indicate that telecollaborative games have a positive impact on learners’ motivation.
Original languageEnglish
Title of host publicationCALL communities and culture
Subtitle of host publicationshort papers from EUROCALL 2016
EditorsS. Papadima-Sophocleous, L. Bradley, S. Thouësny
PublisherResearch Publishing Net
Pages201-208
Number of pages8
ISBN (Electronic)978-1-908416-45-2
ISBN (Print)978-1-908416-44-5
DOIs
Publication statusPublished - 2016

Keywords

  • virtual worlds
  • gamification
  • telecollaboration
  • motivation
  • youngsters

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