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Systematic review of the effectiveness of innovative, gamified interventions for cognitive training in paediatric acquired brain injury

  • Utrecht University
  • University Medical Center Utrecht
  • Wilhelmina Children's Hospital
  • Princess Maxima Center for pediatric oncology
  • McMaster University
  • KU Leuven

Research output: Contribution to journalReview articlepeer-review

Abstract

Effectiveness of innovative, gamified interventions (i.e., Augmented Reality, Computer-Based Cognitive Retraining [CBCR], and Virtual Reality [VR] in conjunction with a Serious Game) for cognitive training in paediatric ABI was evaluated. Studies were identified on PsycINFO, PubMed and Scopus; last searched 4 January 2022. Eligibility criteria were participants diagnosed with ABI and aged ≤ 18 years, experimental intervention to train cognition, cognition assessed pre- and post-intervention at: (1) The level of function, or (2) The level of activity, and written in English. ROB 2 and ROBINS-I were utilised to assess risk of bias. Extracted study characteristics were methods, participants, interventions, outcomes, and results. Seven studies were included, comprising six CBCR studies and one VR study, with 182 participants. Following CBCR: (1) Improvements were observed in several cognitive functions, but there was inconsistent evidence; (2) Improvements were reported in attention and executive functions (EF) at home and at school. Following VR: (1) Improvements were observed in attention and EF; (2) Not evaluated. Due to the small number of included studies with (relatively) small and heterogeneous samples, only a cautious interpretation of the evidence was provided. There is a need for carefully designed studies with more attention to inter-individual differences and generalisation to daily life.

Original languageEnglish
Pages (from-to)268-299
Number of pages32
JournalNeuropsychological Rehabilitation
Volume34
Issue number2
DOIs
Publication statusPublished - 2024

Bibliographical note

Publisher Copyright:
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

Funding

This work was supported by the Stichting Hartekind (20210406); Kinderrevalidatiefonds Adriaanstichting (20210045); SVLG (JeT1923.2); Special Interest Group Social & Cognitive Modeling; Research Foundation Flanders (FWO; 1249923N).

FundersFunder number
Kinderrevalidatiefonds Adriaanstichting20210045
SVLGJeT1923.2
Stichting Hartekind20210406
Fonds Wetenschappelijk Onderzoek1249923N

    Keywords

    • Brain injury
    • Cognition
    • Computer-Based Cognitive Retraining
    • Paediatric
    • Virtual Reality

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