Abstract
This paper proposes an approach for learning team behaviour to improve agent intelligence in teamoriented commercial computer games. The approach, named 'symbiotic learning', focuses on the exploitation of relevant gameplay experiences. The results of an experiment in the game QUAKE III show the symbiotic learning approach to be able to successfully learn effective agent behaviour. We conclude that symbiotic learning can be used during game development practice to automatically validate and produce AI, and, provided a good balance is found between exploitation and exploration, the approach can be applied in practice for the purpose of online learning in commercial computer games.
| Original language | English |
|---|---|
| Pages | 116-120 |
| Number of pages | 5 |
| Publication status | Published - 2005 |
| Event | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 - Angouleme, France Duration: 28 Nov 2005 → 30 Nov 2005 |
Conference
| Conference | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 |
|---|---|
| Country/Territory | France |
| City | Angouleme |
| Period | 28/11/05 → 30/11/05 |
Bibliographical note
Copyright:Copyright 2014 Elsevier B.V., All rights reserved.
Keywords
- Adaptive behaviour
- Commercial computer games
- Machine learning
- Team-play
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