Supporting Conceptual Change in Physics with a Serious Game

Anne van der Linden, Wouter van Joolingen

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Serious games can play a role in physics education, especially in elementary mechanics, as they can provide hands-on experience with force and motion in a simulated environment. In this study, we used a serious three-dimensional immersive game to provide students with an environment in which they needed to search for explanations beyond their preconceptions. We expected that students would see the need for new theories. The goal of the game was for students to direct a ball to a target using forces they could regulate. In a quasi-experimental evaluation between a game group and a traditional group (receiving no game) with 73 participants no significant gain in knowledge was measured in either group. However, students who played the game were more motivated than students who experienced the traditional lesson). Implications for renewed game design and research are discussed.
Original languageEnglish
Title of host publicationVR, Simulations and Serious Games for Education
Place of PublicationSingapore
PublisherSpringer Nature
Pages15-26
Number of pages12
ISBN (Electronic)978-981-13-2844-2
ISBN (Print)9789811328435
DOIs
Publication statusPublished - 10 Oct 2018

Publication series

NameGaming Media and Social Effects

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