Straight skeletons of three-dimensional polyhedra

Gill Barequet*, David Eppstein, Michael T. Goodrich, Amir Vaxman

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

We study the straight skeleton of polyhedra in 3D. We first show that the skeleton of voxel-based polyhedra may be constructed by an algorithm taking constant time per voxel. We also describe a more complex algorithm for skeletons of voxel polyhedra, which takes time proportional to the surface-area of the skeleton rather than the volume of the polyhedron. We also show that any n-vertex axis-parallel polyhedron has a straight skeleton with O(n 2) features. We provide algorithms for constructing the skeleton, which run in O( min (n 2logn,klog O(1) n)) time, where k is the output complexity. Next, we show that the straight skeleton of a general nonconvex polyhedron has an ambiguity, suggesting a consistent method to resolve it. We prove that the skeleton of a general polyhedron has a superquadratic complexity in the worst case. Finally, we report on an implementation of an algorithm for the general case.

Original languageEnglish
Title of host publicationAlgorithms - ESA 2008 - 16th Annual European Symposium, Proceedings
Pages148-160
Number of pages13
DOIs
Publication statusPublished - 24 Dec 2008
Event16th Annual European Symposium on Algorithms, ESA 2008 - Karlsruhe, Germany
Duration: 15 Sept 200817 Sept 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5193 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th Annual European Symposium on Algorithms, ESA 2008
Country/TerritoryGermany
CityKarlsruhe
Period15/09/0817/09/08

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