Abstract
Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design of games that aim to influence household energy consumption. The designs of ten games are
analyzed. From this review, suggestions for the design of a new game have been
identified, such as presence of a strong storyline, real live missions, customized
game characters, monitoring the electricity meter, etc. Based on this comparative
analysis, a new game focused on reducing energy consumption has been
designed and its prototype is described and will be demonstrated at the conference.
In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us
to build a serious game that is effective in reducing household energy
consumption.
analyzed. From this review, suggestions for the design of a new game have been
identified, such as presence of a strong storyline, real live missions, customized
game characters, monitoring the electricity meter, etc. Based on this comparative
analysis, a new game focused on reducing energy consumption has been
designed and its prototype is described and will be demonstrated at the conference.
In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us
to build a serious game that is effective in reducing household energy
consumption.
Original language | English |
---|---|
Title of host publication | Fourth International Conference on Games and Learning (GALA 2015) |
Publisher | Springer |
Pages | 12-22 |
Number of pages | 11 |
ISBN (Electronic) | 978-3-319-40216-1 |
ISBN (Print) | 978-3-319-40215-4 |
DOIs | |
Publication status | Published - Dec 2015 |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Volume | 9599 |
Name | |
---|---|
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |