Steps to Design a Household Energy Game

Jan Dirk Fijnheer, H. van Oostendorp

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design of games that aim to influence household energy consumption. The designs of ten games are
    analyzed. From this review, suggestions for the design of a new game have been
    identified, such as presence of a strong storyline, real live missions, customized
    game characters, monitoring the electricity meter, etc. Based on this comparative
    analysis, a new game focused on reducing energy consumption has been
    designed and its prototype is described and will be demonstrated at the conference.
    In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us
    to build a serious game that is effective in reducing household energy
    consumption.
    Original languageEnglish
    Title of host publicationFourth International Conference on Games and Learning (GALA 2015)
    PublisherSpringer
    Pages12-22
    Number of pages11
    ISBN (Electronic)978-3-319-40216-1
    ISBN (Print)978-3-319-40215-4
    DOIs
    Publication statusPublished - Dec 2015

    Publication series

    NameLecture Notes in Computer Science
    Volume9599
    Name
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

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