Steps to design a household energy game

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design and effectiveness of ten games that aim to influence household energy consumption and presents a novel gamification approach in which real world activities are implemented in a game design. From the review suggestions for the design of a new game have been identified, such as including real life missions in order to optimize the transfer between the game world and the real world, feedback from monitoring the electricity meter, the presence of a strong storyline, personalized game characters, social interaction, etc. Based on this comparative analysis, the new game 'Powersaver Game' focused on reducing energy consumption has been designed and its prototype is described. In the next stage of iterative design, end-users evaluated the match between in-game scenes and household energy saving activities. This considerate user-centered design process should allow us to build a serious game that is potentially effective in reducing household energy consumption.
    Original languageEnglish
    Pages (from-to)3-18
    Number of pages16
    JournalInternational Journal of Serious Games
    Volume3
    Issue number3
    DOIs
    Publication statusPublished - 2016

    Keywords

    • Gamification
    • persuasive games
    • attitude change
    • energy consumption
    • behavior change
    • game design strategies

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