Stealth-Based Path Planning using Corridor Maps

R.J. Geraerts, E. Schager

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    A relatively new area within the field of path planning deals with computing a stealthy path for a character moving in a virtual environment. Besides efficiently obtaining a path that is collision-free, short and smooth, the added difficulty is that the path must have little or no exposure to observers. We propose a new algorithm for computing such a path in the plane, and show that real-time performance can be achieved.
    Original languageEnglish
    Title of host publicationComputer Animation and Social Agents
    Publication statusPublished - 2010

    Fingerprint

    Dive into the research topics of 'Stealth-Based Path Planning using Corridor Maps'. Together they form a unique fingerprint.

    Cite this