Spiderhand: Towards Quasi-Direct Interaction with Unpleasant Creatures Using Muscle-controlled Robotic Arm

Mikołaj Woźniak, Julia Dominiak, Maya Malaya, Piotr Łuczak, Krzysztof Grudzień, Andrzej Romanowski, Zbigniew Chaniecki, Paweł W. Woźniak

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Although encounters with spiders are commonplace for people almost everywhere in the world, fear of spiders is one of the most frequently diagnosed phobias and immediate contact is widely perceived as unfavourable. We present a system for indirect, quasi-tangible interaction with spiders, to be applied in an exhibition context - a robotic arm, steered through gestural input, which mimics user’s actions and enables indirect physical interaction with the spider. The proof-of-concept prototype has been tested with N=15 users in museum-like environment. The concept of implementing an interactive modality to the exhibition was commented as an asset in terms amusement and education aiding, whilst being also a promising endeavour towards phobia-overcoming exercise.

Original languageEnglish
Title of host publicationUbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers
PublisherAssociation for Computing Machinery
Pages230-233
Number of pages4
ISBN (Electronic)9781450368698
DOIs
Publication statusPublished - 9 Sept 2019
Event2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2019 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2019 - London, United Kingdom
Duration: 9 Sept 201913 Sept 2019

Conference

Conference2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2019 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2019
Country/TerritoryUnited Kingdom
CityLondon
Period9/09/1913/09/19

Keywords

  • Gestural input
  • Gestural interaction
  • Interactive robotics
  • Museum displays

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