Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education

Vit Pászto , Jiří Pánek , René Glas, J.F. van Vught

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.

Original languageEnglish
Article number74
Number of pages19
JournalISPRS International Journal of Geo-Information
Volume10
Issue number2
DOIs
Publication statusPublished - Feb 2021

Bibliographical note

Funding Information:
Funding: This research was funded by the European Union, Erasmus+ programme, grant number 2016-1-CZ01-KA203-024040 and 2019-1-CZ01-KA203-061374.

Publisher Copyright:
© 2021 by the authors.

Keywords

  • Giscience
  • Interdisciplinary learning
  • Playful learning
  • Serious gaming
  • Tertiary education

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