Abstract
We propose a novel space deformation method based on domain-decomposition to animate character skin. The method supports smoothness
and local controllability of deformations, and can achieve interactive interpolating rates. Given a character, we partition it into multiple domains according to skinning weights, and attach each to a linear system, without seam artifacts. Examples are presented for articulated deformable characters with localized changes in deformation of each near-rigid body part. An application example is provided by usage in deformation energies, known to offer preservation of shape and volumetric features.
and local controllability of deformations, and can achieve interactive interpolating rates. Given a character, we partition it into multiple domains according to skinning weights, and attach each to a linear system, without seam artifacts. Examples are presented for articulated deformable characters with localized changes in deformation of each near-rigid body part. An application example is provided by usage in deformation energies, known to offer preservation of shape and volumetric features.
Original language | English |
---|---|
Title of host publication | The 28th Annual Conference on Computer Animation and Social Agents (CASA 2015) |
Publisher | The Institute for Media Innovation (IMI) |
Pages | 51-54 |
Number of pages | 4 |
ISBN (Electronic) | 978-981-09-4946-4 |
Publication status | Published - 2015 |
Keywords
- space deformation
- radial basis functions
- character deformation
- deformable surface