Space Deformation for Character Deformation using Multi-Domain Smooth Embedding

Zhiping Luo, Remco Veltkamp, Arjan Egges

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    We propose a novel space deformation method based on domain-decomposition to animate character skin. The method supports smoothness
    and local controllability of deformations, and can achieve interactive interpolating rates. Given a character, we partition it into multiple domains according to skinning weights, and attach each to a linear system, without seam artifacts. Examples are presented for articulated deformable characters with localized changes in deformation of each near-rigid body part. An application example is provided by usage in deformation energies, known to offer preservation of shape and volumetric features.
    Original languageEnglish
    Title of host publicationThe 28th Annual Conference on Computer Animation and Social Agents (CASA 2015)
    PublisherThe Institute for Media Innovation (IMI)
    Pages51-54
    Number of pages4
    ISBN (Electronic)978-981-09-4946-4
    Publication statusPublished - 2015

    Keywords

    • space deformation
    • radial basis functions
    • character deformation
    • deformable surface

    Fingerprint

    Dive into the research topics of 'Space Deformation for Character Deformation using Multi-Domain Smooth Embedding'. Together they form a unique fingerprint.

    Cite this