@inproceedings{fe72de1e23404e16a3c055a6d4224102,
title = "Social practices for social driven conversations in serious games",
abstract = "This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.",
keywords = "Communicative skills, Physicians training, Serious games, Social practice",
author = "Agnese Augello and Manuel Gentile and Frank Dignum",
year = "2016",
doi = "10.1007/978-3-319-40216-1_11",
language = "English",
isbn = "9783319402154",
volume = "9599",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "100--110",
booktitle = "Games and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers",
note = "4th International Conference on Games and Learning Alliance, GALA 2015 ; Conference date: 09-12-2015 Through 11-12-2015",
}