Social practices for social driven conversations in serious games

Agnese Augello, Manuel Gentile*, Frank Dignum

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.

    Original languageEnglish
    Title of host publicationGames and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers
    PublisherSpringer
    Pages100-110
    Number of pages11
    Volume9599
    ISBN (Print)9783319402154
    DOIs
    Publication statusPublished - 2016
    Event4th International Conference on Games and Learning Alliance, GALA 2015 - Rome, Italy
    Duration: 9 Dec 201511 Dec 2015

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume9599
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Conference

    Conference4th International Conference on Games and Learning Alliance, GALA 2015
    Country/TerritoryItaly
    CityRome
    Period9/12/1511/12/15

    Keywords

    • Communicative skills
    • Physicians training
    • Serious games
    • Social practice

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