@inbook{38eb366757f34872bf54122fafb87913,
title = "Silver gaming: Serious fun for seniors?",
abstract = "This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53–78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.",
keywords = "Autonomy, Competence, Digital games, Exergames, Meaningful play, Older adults, Self-determination theory (SDT), Seniors",
author = "Eug{\`e}ne Loos and Annemiek Zonneveld",
year = "2016",
doi = "10.1007/978-3-319-39949-2_32",
language = "English",
isbn = "978-3-319-39948-5",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "330--341",
editor = "J. Zhou and G. Salvendy",
booktitle = "Human Aspects of IT for the Aged Population. Healthy and Active Aging",
address = "Germany",
note = "2nd International Conference on Human Aspects of IT for the Aged Population, ITAP 2016 and held as a part of 18th International Conference on Human-Computer Interaction, HCI International 2016 ; Conference date: 17-07-2016 Through 22-07-2016",
}