Abstract
Gesture recognition is a tool to enable novel interactions with different techniques and applications, like Mixed Reality and Virtual Reality environments. With all the recent advancements in gesture recognition from skeletal data, it is still unclear how well state-of-the-art techniques perform in a scenario using precise motions with two hands. This paper presents the results of the SHREC 2024 contest organized to evaluate methods for their recognition of highly similar hand motions using the skeletal spatial coordinate data of both hands. The task is the recognition of 7 motion classes given their spatial coordinates in a frame-by-frame motion. The skeletal data has been captured using a Vicon system and pre-processed into a coordinate system using Blender and Vicon Shogun Post. We created a small, novel dataset with a high variety of durations in frames. This paper shows the results of the contest, showing the techniques created by the 5 research groups on this challenging task and comparing them to our baseline method.
| Original language | English |
|---|---|
| Article number | 104012 |
| Number of pages | 11 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 123 |
| DOIs | |
| Publication status | Published - Oct 2024 |
Bibliographical note
Publisher Copyright:© 2024 The Authors
Funding
Capturing the hand movements of modeling clay was initiated by artist Isabel Ferrand, who together with Remco Veltkamp received the PUG prize from Provinciaals Utrechts Genootschap Van Kunsten En Wetenschappen. Thanks to potter Kees Agterberg for having his hand movements recorded. Thanks to Tariq Bakhtali for helping in the motion capture sessions.
| Funders |
|---|
| Provinciaals Utrechts Genootschap Van Kunsten En Wetenschappen |
Keywords
- 3D shape retrieval challenge
- Gesture recognition
- Hand skeleton gestures
- Motion capture
- Neural networks
- SHREC
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