TY - GEN
T1 - ShARe
T2 - 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020
AU - Jansen, Pascal
AU - Fischbach, Fabian
AU - Gugenheimer, Jan
AU - Stemasov, Evgeny
AU - Frommel, Julian
AU - Rukzio, Enrico
N1 - Funding Information:
The presented research was supported by the project "Empirical Assessment of Presence and Immersion in Augmented and Virtual Realities" funded by the Deutsche Forschungsgemein-schaft (DFG, German ResearchFoundation, RU 1605/4-1).
Publisher Copyright:
© 2020 ACM.
PY - 2020/10/20
Y1 - 2020/10/20
N2 - Head-Mounted Displays (HMDs) are the dominant form of enabling Virtual Reality (VR) and Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the exclusion of people in the vicinity, such as friends or family. While recent research on asymmetric interaction for VR HMDs has contributed to solving this problem in the VR domain, AR HMDs come with similar but also different problems, such as conflicting information in visualization through the HMD and projection. In this work, we propose ShARe, a modified AR HMD combined with a projector that can display augmented content onto planar surfaces to include the outside users (non-HMD users). To combat the challenge of conflicting visualization between augmented and projected content, ShARe visually aligns the content presented through the AR HMD with the projected content using an internal calibration procedure and a servo motor. Using marker tracking, non-HMD users are able to interact with the projected content using touch and gestures. To further explore the arising design space, we implemented three types of applications (collaborative game, competitive game, and external visualization). ShARe is a proof-of-concept system that showcases how AR HMDs can facilitate interaction with outside users to combat exclusion and instead foster rich, enjoyable social interactions.
AB - Head-Mounted Displays (HMDs) are the dominant form of enabling Virtual Reality (VR) and Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the exclusion of people in the vicinity, such as friends or family. While recent research on asymmetric interaction for VR HMDs has contributed to solving this problem in the VR domain, AR HMDs come with similar but also different problems, such as conflicting information in visualization through the HMD and projection. In this work, we propose ShARe, a modified AR HMD combined with a projector that can display augmented content onto planar surfaces to include the outside users (non-HMD users). To combat the challenge of conflicting visualization between augmented and projected content, ShARe visually aligns the content presented through the AR HMD with the projected content using an internal calibration procedure and a servo motor. Using marker tracking, non-HMD users are able to interact with the projected content using touch and gestures. To further explore the arising design space, we implemented three types of applications (collaborative game, competitive game, and external visualization). ShARe is a proof-of-concept system that showcases how AR HMDs can facilitate interaction with outside users to combat exclusion and instead foster rich, enjoyable social interactions.
KW - Asymmetric interaction
KW - Augmented reality
KW - Co-located
KW - Head-mounted displays
KW - Mixed reality
UR - http://www.scopus.com/inward/record.url?scp=85096972402&partnerID=8YFLogxK
U2 - 10.1145/3379337.3415843
DO - 10.1145/3379337.3415843
M3 - Conference contribution
AN - SCOPUS:85096972402
T3 - UIST 2020 - Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
SP - 459
EP - 471
BT - UIST 2020 - Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery
Y2 - 20 October 2020 through 23 October 2020
ER -