Separating a walkable environment into layers

Arne Hillebrand*, Marjan Van Den Akker, Roland Geraerts, Han Hoogeveen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

A multi-layered environment is a representation of the walkable environment in a 3D virtual environment that comprises a set of two-dimensional layers together with the locations where the different layers touch, which are called connections. This representation can be used for crowd simulations, e.g. to determine evacuation times in complex buildings, or for finding the shortest routes. The running times of these algorithms depend on the number of connections.

Finding an environment with the smallest number of connections, is an NP-Hard problem. Our first algorithm tackles this problem by using an integer linear program which is capable of finding the best possible solution, but naturally takes a long time. Hence, we provide two heuristics that search for multi-layered environments with a low number of connections. One algorithm uses local search to gradually improve the found solution. The other one, called the height heuristic, is very fast and gives good solutions in practical environments.
Original languageEnglish
Title of host publicationProceedings - Motion in Games 2016
Subtitle of host publication9th International Conference on Motion in Games, MIG 2016
EditorsStephen N. Spencer
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages101-106
Number of pages6
ISBN (Print)978-1-4503-4592-7
DOIs
Publication statusPublished - 10 Oct 2016
Event9th International Conference on Motion in Games, MIG 2016 - San Francisco, United States
Duration: 10 Oct 201612 Oct 2016

Publication series

NameProceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016

Conference

Conference9th International Conference on Motion in Games, MIG 2016
Country/TerritoryUnited States
CitySan Francisco
Period10/10/1612/10/16

Bibliographical note

Publisher Copyright:
© 2016 Copyright held by the owner/author(s).

Keywords

  • Multi-layered environment
  • Optimization

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