Abstract
We use a Pokémon allegory to illustrate that current approaches to applying Self-Determination Theory (SDT) are reinforcing bad practice. SDT is to motivation research in HCI what Pikachu is to Ash in the Pokémon animated series: important, reliable, and powerful. However, just like Pikachu has its weaknesses (i.e., ground-type Pokémon) and should not be sent into every single battle, SDT is not the right tool for every single research question. While motivation should be seen as a function of situation and person [8, 13], SDT does not account for interindividual differences in need strength. We note that important aspects of motivation as a construct (e.g., arousal, frustration, satiation) are currently neglected in HCI and advocate for more precision with the terminology (e.g., distinguishing motivation from volition, goals, abilities, and personality). Deepening our understanding of motivation can provide valuable insights to researchers in games and play. We also suggest alternative theories of motivation which can be adopted by games and play research.
Original language | English |
---|---|
Title of host publication | CHI PLAY '22 |
Subtitle of host publication | Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Editors | Kathrin Gerling, Jo Iacovides, Rainer Malaka, Beth Bonsignore, Julian Frommel |
Publisher | Association for Computing Machinery |
Pages | 261–262 |
ISBN (Print) | 978-1-4503-9211-2 |
DOIs | |
Publication status | Published - 7 Nov 2022 |
Externally published | Yes |
Event | CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play - Bremen, Germany Duration: 3 Nov 2020 → 5 Nov 2020 https://dl.acm.org/doi/proceedings/10.1145/3505270 |
Conference
Conference | CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
---|---|
Country/Territory | Germany |
City | Bremen |
Period | 3/11/20 → 5/11/20 |
Internet address |