TY - JOUR
T1 - Scenarios in virtual learning environments for one-to-one communication skills training
AU - Lala, R.
AU - Jeuring, J.T.
AU - Dortmont, Jordy~van
AU - van Geest, Marcell
PY - 2017/5/11
Y1 - 2017/5/11
N2 - A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
AB - A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. In this paper, we analyse the characteristics of scenarios and provide a classification to represent such scenarios. The analysis is performed through a literature review and by comparing virtual learning environments for scenario based training. Using this analysis we specify requirements for describing communication scenarios related to their: structure (linear, branching, interleaving), properties (static information stored per scenario like situation, background, which virtual character to show), and parameters (characteristics of a scenario that can be modified per statement like a score on a learning goal and an emotional effect in a virtual character). We define a schema for representing such communication scenarios and present an authoring tool to create a scenario.
U2 - 10.1186/s41239-017-0054-1
DO - 10.1186/s41239-017-0054-1
M3 - Article
SN - 2365-9440
VL - 14
JO - International Journal of Educational Technology in Higher Education
JF - International Journal of Educational Technology in Higher Education
M1 - 17
ER -