Abstract
Children with a chronic disease, such as cystic fibrosis or juvenile arthritis, often face obstacles that can have a negative impact on children's physical, social-emotional and cognitive development, beyond the actual illness itself. Children with chronic conditions are, on average, lonelier than their peers without such conditions. Feelings of loneliness in children and adolescents have been associated with a wide range of negative outcomes, including school drop-out, depressive symptoms, social anxiety, suicide ideation, low self-esteem, eating disorders, and sleep problems. As such, the present investigation sets out to reduce these feelings of loneliness for children with chronic conditions, and aims to do so by the structured design of an applied gaming intervention. Specifically, the present paper contributes (1) a literature-based understanding on training socioemotional skills as a novel means to reduce feelings of loneliness in chronically ill children, (2) intervention objectives that are aligned to this goal, and (3) a structured proposal for design guidelines that implement the intervention objectives into gRuby's Mission'; an applied gaming intervention for reducing loneliness of children with chronic illness.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021 |
| Editors | Allan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld |
| Publisher | Association for Computing Machinery |
| Number of pages | 13 |
| ISBN (Electronic) | 9781450384223 |
| DOIs | |
| Publication status | Published - 3 Aug 2021 |
| Event | 16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada Duration: 2 Aug 2021 → 6 Aug 2021 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 16th International Conference on the Foundations of Digital Games, FDG 2021 |
|---|---|
| Country/Territory | Canada |
| City | Virtual, Online |
| Period | 2/08/21 → 6/08/21 |
Bibliographical note
Funding Information:we would like to thank Annelies Wisse and Theo van Wijk for their expertise on game design and for facilitating the game development.
Publisher Copyright:
© 2021 ACM.
Funding
we would like to thank Annelies Wisse and Theo van Wijk for their expertise on game design and for facilitating the game development.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Keywords
- Applied gaming intervention
- children
- chronic illness
- reducing loneliness
- social competence
- socioemotional skills
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