TY - GEN
T1 - Ruby's Mission
T2 - 16th International Conference on the Foundations of Digital Games, FDG 2021
AU - Alexandridis, Dionysis
AU - Bakkes, Sander C.J.
AU - Nijhof, Sanne L.
AU - Van De Putte, Elise
AU - Veltkamp, Remco C.
N1 - Funding Information:
we would like to thank Annelies Wisse and Theo van Wijk for their expertise on game design and for facilitating the game development.
Publisher Copyright:
© 2021 ACM.
PY - 2021/8/3
Y1 - 2021/8/3
N2 - Children with a chronic disease, such as cystic fibrosis or juvenile arthritis, often face obstacles that can have a negative impact on children's physical, social-emotional and cognitive development, beyond the actual illness itself. Children with chronic conditions are, on average, lonelier than their peers without such conditions. Feelings of loneliness in children and adolescents have been associated with a wide range of negative outcomes, including school drop-out, depressive symptoms, social anxiety, suicide ideation, low self-esteem, eating disorders, and sleep problems. As such, the present investigation sets out to reduce these feelings of loneliness for children with chronic conditions, and aims to do so by the structured design of an applied gaming intervention. Specifically, the present paper contributes (1) a literature-based understanding on training socioemotional skills as a novel means to reduce feelings of loneliness in chronically ill children, (2) intervention objectives that are aligned to this goal, and (3) a structured proposal for design guidelines that implement the intervention objectives into gRuby's Mission'; an applied gaming intervention for reducing loneliness of children with chronic illness.
AB - Children with a chronic disease, such as cystic fibrosis or juvenile arthritis, often face obstacles that can have a negative impact on children's physical, social-emotional and cognitive development, beyond the actual illness itself. Children with chronic conditions are, on average, lonelier than their peers without such conditions. Feelings of loneliness in children and adolescents have been associated with a wide range of negative outcomes, including school drop-out, depressive symptoms, social anxiety, suicide ideation, low self-esteem, eating disorders, and sleep problems. As such, the present investigation sets out to reduce these feelings of loneliness for children with chronic conditions, and aims to do so by the structured design of an applied gaming intervention. Specifically, the present paper contributes (1) a literature-based understanding on training socioemotional skills as a novel means to reduce feelings of loneliness in chronically ill children, (2) intervention objectives that are aligned to this goal, and (3) a structured proposal for design guidelines that implement the intervention objectives into gRuby's Mission'; an applied gaming intervention for reducing loneliness of children with chronic illness.
KW - Applied gaming intervention
KW - children
KW - chronic illness
KW - reducing loneliness
KW - social competence
KW - socioemotional skills
UR - http://www.scopus.com/inward/record.url?scp=85118256530&partnerID=8YFLogxK
U2 - 10.1145/3472538.3472553
DO - 10.1145/3472538.3472553
M3 - Conference contribution
AN - SCOPUS:85118256530
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021
A2 - Fowler, Allan
A2 - Pirker, Johanna
A2 - Canossa, Alesandro Alessandro
A2 - Arya, Ali Ali
A2 - Harteveld, Casper
PB - Association for Computing Machinery
Y2 - 2 August 2021 through 6 August 2021
ER -