Rotation Methods for 360-Degree Videos in Virtual Reality – A Comparative Study

Wolfgang Hürst*, Leo Zeches

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

When using virtual reality head-mounted displays to watch 360-degree videos, users often remain stationary, requiring extreme head rotations to explore scenes behind them. This can be cumbersome, potentially harmful, and lead to neck strain. To address this, we evaluate three interaction methods commonly used in virtual reality as alternatives to head rotation for navigating 360-degree videos. The methods include a graphical user interface (buttons), a hardware-based approach (thumbstick), and a gesture-based approach (video dragging). In a comparative study with 25 participants, we examined these approaches in scenarios requiring full exploration of 360-degree content. Results show that the hardware-based thumbstick method is preferred, while the gesture-based approach also holds potential. In contrast, the graphical interface was the least effective and rejected by all participants. We propose initial guidelines and suggest future research directions, particularly focusing on cybersickness mitigation.

Original languageEnglish
Title of host publicationMultiMedia Modeling - 31st International Conference on Multimedia Modeling, MMM 2025, Proceedings
EditorsIchiro Ide, Ioannis Kompatsiaris, Changsheng Xu, Keiji Yanai, Wei-Ta Chu, Naoko Nitta, Michael Riegler, Toshihiko Yamasaki
PublisherSpringer Science and Business Media Deutschland GmbH
Pages354-366
Number of pages13
ISBN (Print)9789819620630
DOIs
Publication statusPublished - 2025
Event31st International Conference on Multimedia Modeling, MMM 2025 - Nara, Japan
Duration: 8 Jan 202510 Jan 2025

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15522 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference31st International Conference on Multimedia Modeling, MMM 2025
Country/TerritoryJapan
CityNara
Period8/01/2510/01/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.

Keywords

  • 360-degree video
  • video interaction
  • VR rotation methods

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