Abstract
When using virtual reality head-mounted displays to watch 360-degree videos, users often remain stationary, requiring extreme head rotations to explore scenes behind them. This can be cumbersome, potentially harmful, and lead to neck strain. To address this, we evaluate three interaction methods commonly used in virtual reality as alternatives to head rotation for navigating 360-degree videos. The methods include a graphical user interface (buttons), a hardware-based approach (thumbstick), and a gesture-based approach (video dragging). In a comparative study with 25 participants, we examined these approaches in scenarios requiring full exploration of 360-degree content. Results show that the hardware-based thumbstick method is preferred, while the gesture-based approach also holds potential. In contrast, the graphical interface was the least effective and rejected by all participants. We propose initial guidelines and suggest future research directions, particularly focusing on cybersickness mitigation.
Original language | English |
---|---|
Title of host publication | MultiMedia Modeling - 31st International Conference on Multimedia Modeling, MMM 2025, Proceedings |
Editors | Ichiro Ide, Ioannis Kompatsiaris, Changsheng Xu, Keiji Yanai, Wei-Ta Chu, Naoko Nitta, Michael Riegler, Toshihiko Yamasaki |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 354-366 |
Number of pages | 13 |
ISBN (Print) | 9789819620630 |
DOIs | |
Publication status | Published - 2025 |
Event | 31st International Conference on Multimedia Modeling, MMM 2025 - Nara, Japan Duration: 8 Jan 2025 → 10 Jan 2025 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 15522 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 31st International Conference on Multimedia Modeling, MMM 2025 |
---|---|
Country/Territory | Japan |
City | Nara |
Period | 8/01/25 → 10/01/25 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
Keywords
- 360-degree video
- video interaction
- VR rotation methods