Abstract
The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as
opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes.
opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes.
Original language | English |
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Publication status | Published - 22 Jul 2015 |
Event | 4th International Conference on Theory and Practice in Modern Computing - Universidad de Las Palmas de Gran Canaria, Las Palmas de Gran Canaria, Spain Duration: 22 Jul 2015 → 24 Jul 2015 |
Conference
Conference | 4th International Conference on Theory and Practice in Modern Computing |
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Country/Territory | Spain |
City | Las Palmas de Gran Canaria |
Period | 22/07/15 → 24/07/15 |
Keywords
- Audio
- Physically based
- Real-time
- Games