Real-time Physically Based Sound Simulation

Bram Eisenhardt, J. Bikker

    Research output: Contribution to conferencePaperOther research output

    Abstract

    The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as
    opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes.
    Original languageEnglish
    Publication statusPublished - 22 Jul 2015
    Event4th International Conference on Theory and Practice in Modern Computing - Universidad de Las Palmas de Gran Canaria, Las Palmas de Gran Canaria, Spain
    Duration: 22 Jul 201524 Jul 2015

    Conference

    Conference4th International Conference on Theory and Practice in Modern Computing
    Country/TerritorySpain
    CityLas Palmas de Gran Canaria
    Period22/07/1524/07/15

    Keywords

    • Audio
    • Physically based
    • Real-time
    • Games

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