Real-Time Path Planning in Heterogeneous Environments

N. Jaklin, Atlas Cook IV, R.J. Geraerts

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    Modern virtual environments can contain a variety of characters and traversable regions. Each character may have different preferences for the traversable region types. Pedestrians may prefer to walk on sidewalks, but they may occasionally need to traverse roads and dirt paths. By contrast, wild animals might try to stay in forest areas, but they are able to leave their protective environment when necessary. This paper presents a novel path planning method named Modified Indicative Routes and Navigation (MIRAN) that takes a character’s region preferences into account. Given an indicative route as a rough estimation of a character’s preferred route, MIRAN efficiently computes a visually convincing path that is smooth, keeps clearance from obstacles, avoids unnecessary detours, and allows local changes to avoid other characters. To the best of our knowledge, MIRAN is the first path planning method that supports the aforementioned features while using an exact representation of the navigable space. Experiments show that with our approach, a wide range of different character behaviors can be simulated. It also overcomes problems that occur in previous path planning methods such as the Indicative Route Method. The resulting paths are well suited for real-time simulations and gaming applications.
    Original languageEnglish
    Pages (from-to)285-295
    Number of pages11
    JournalComputer Animation and Virtual Worlds
    Volume24
    Issue number3
    DOIs
    Publication statusPublished - 2013

    Bibliographical note

    Computer animation and social agents

    Keywords

    • path planning
    • autonomous agents
    • heterogeneous virtual environments

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