TY - JOUR
T1 - Reaction time coupling in a joint stimulus-response task
T2 - A matter of functional actions or likable agents?
AU - Schielen, Zoe
AU - Verhaegh, Julia
AU - Dijkerman, Chris
AU - Naber, Marnix
N1 - Publisher Copyright:
© 2022 Schielen et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
PY - 2022/7/12
Y1 - 2022/7/12
N2 - Shaping one owns actions by observing others’ actions is driven by the deep-rooted mechanism of perception-action coupling. It typically occurs automatically, expressed as for example the unintentional synchronization of reaction times in interactive games. Theories on perception-action coupling highlight its benefits such as the joint coordination of actions to cooperatively perform tasks properly, the learning of novel actions from others, and the bonding with likable others. However, such functional aspects and how they shape perception-action coupling have never been compared quantitatively. Here we tested a total of hundred-fifteen participants that played a stimulus-response task while, in parallel, they observed videos of agents that played the exact same task several milliseconds in advance. We compared to what degree the reaction times of actions of agents, who varied their behavior in terms of functionality and likability in preceding prisoner dilemma games and quizzes, shape the reaction times of human test participants. To manipulate functionality and likability, we varied the predictability of cooperative behavior and correctness of actions of agents, respectively, resulting in likable (cooperative), dislikable (uncooperative), functional (correct actions), and dysfunctional (incorrect actions) agents. The results of three experiments showed that the participants’ reaction times correlated most with the reaction times of agents that expressed functional behavior. However, the likability of agents had no effects on reaction time correlations. These findings suggest that, at least in the current computer task, participants are more likely to adopt the timing of actions from people that perform correct actions than from people that they like.
AB - Shaping one owns actions by observing others’ actions is driven by the deep-rooted mechanism of perception-action coupling. It typically occurs automatically, expressed as for example the unintentional synchronization of reaction times in interactive games. Theories on perception-action coupling highlight its benefits such as the joint coordination of actions to cooperatively perform tasks properly, the learning of novel actions from others, and the bonding with likable others. However, such functional aspects and how they shape perception-action coupling have never been compared quantitatively. Here we tested a total of hundred-fifteen participants that played a stimulus-response task while, in parallel, they observed videos of agents that played the exact same task several milliseconds in advance. We compared to what degree the reaction times of actions of agents, who varied their behavior in terms of functionality and likability in preceding prisoner dilemma games and quizzes, shape the reaction times of human test participants. To manipulate functionality and likability, we varied the predictability of cooperative behavior and correctness of actions of agents, respectively, resulting in likable (cooperative), dislikable (uncooperative), functional (correct actions), and dysfunctional (incorrect actions) agents. The results of three experiments showed that the participants’ reaction times correlated most with the reaction times of agents that expressed functional behavior. However, the likability of agents had no effects on reaction time correlations. These findings suggest that, at least in the current computer task, participants are more likely to adopt the timing of actions from people that perform correct actions than from people that they like.
KW - Computers
KW - Cooperative Behavior
KW - Humans
KW - Prisoner Dilemma
KW - Psychomotor Performance/physiology
KW - Reaction Time/physiology
UR - http://www.scopus.com/inward/record.url?scp=85134426698&partnerID=8YFLogxK
U2 - 10.1371/journal.pone.0271164
DO - 10.1371/journal.pone.0271164
M3 - Article
C2 - 35819966
AN - SCOPUS:85134426698
SN - 1932-6203
VL - 17
SP - 1
EP - 20
JO - PLoS One
JF - PLoS One
IS - 7
M1 - e0271164
ER -