Rapidly adapting game AI

Sander Bakkes*, Pieter Spronck, Jaap van den Herik

*Corresponding author for this work

Research output: Contribution to journalConference articleAcademicpeer-review

Abstract

Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called 'rapidly adaptive game AI'. We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.

Original languageEnglish
Pages (from-to)9-16
Number of pages8
JournalBelgian/Netherlands Artificial Intelligence Conference
Publication statusPublished - 2008
Event20th Belgian-Dutch Conference on Artificial Intelligence, BNAIC 2008 - Enschede, Netherlands
Duration: 30 Oct 200831 Oct 2008

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