Abstract
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called 'rapidly adaptive game AI'.We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.
| Original language | English |
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| Title of host publication | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
| Pages | 79-86 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2008 |
| Event | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia Duration: 15 Dec 2008 → 18 Dec 2008 |
Publication series
| Name | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
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Conference
| Conference | 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 |
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| Country/Territory | Australia |
| City | Perth, WA |
| Period | 15/12/08 → 18/12/08 |
Bibliographical note
Copyright:Copyright 2009 Elsevier B.V., All rights reserved.