Rapid adaptation of video game AI

Sander Bakkes, Pieter Spronck*, Jaap Van Den Herik

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called 'rapidly adaptive game AI'.We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.

Original languageEnglish
Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Pages79-86
Number of pages8
DOIs
Publication statusPublished - 2008
Event2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia
Duration: 15 Dec 200818 Dec 2008

Publication series

Name2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008

Conference

Conference2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Country/TerritoryAustralia
CityPerth, WA
Period15/12/0818/12/08

Bibliographical note

Copyright:
Copyright 2009 Elsevier B.V., All rights reserved.

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