Keyphrases
Eye Tracking
100%
Quality of Experience
100%
360-degree Video
100%
Visual Attention
50%
Influence Factors
33%
Cybersickness
33%
2D Video
33%
Freeze Events
33%
Negative Effects
16%
Moving Objects
16%
Head-mounted Display
16%
Perceptual Load
16%
Perceived Quality
16%
Content Quality
16%
Quality Degradation
16%
Viewing Angle
16%
Viewing Experience
16%
Video Streaming
16%
Subjective Rating
16%
Eye Tracking System
16%
Quality Distortion
16%
Eye-tracking Metrics
16%
Cyber Sickness
16%
Large Bandwidth
16%
Subjective Test
16%
Video Formats
16%
Bandwidth Limitation
16%
Quality-of-experience Assessment
16%
Computer Science
Quality-of-Experience
100%
Visual Attention
50%
Influence Factor
33%
Early Research
16%
Video Streaming
16%
Head Mounted Display
16%
Subjective Test
16%
Bandwidth Requirement
16%
Negative Effect
16%
Perceptual Experience
16%
Engineering
Quality of Experience
100%
Transmissions
16%
Metrics
16%
Negative Effect
16%
Moving Object
16%
Video Streaming
16%
Perceptual Experience
16%
Subjective Test
16%
Bandwidth Requirement
16%
Psychology
Individual Differences
100%
Perceptual Experience
100%