@inproceedings{e7937b8ed91f4c119e48cd33fe6fbcc7,
title = "Procedural zelda: A PCG environment for player experience research",
abstract = "To contribute to the domain of player experience research, this paper presents a new PCG environment with a relatively wide expressive range that builds upon the iconic The Legend of Zelda: A Link to the Past action-RPG game; it contributes by providing the openly-available Procedural Zelda environment for gaming research. The paper presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Procedural Zelda, together with its capabilities for data logging, to benefit, e.g., player modelling investigations.",
keywords = "Player experience research, Player modelling, Procedural Content Generation, Zelda",
author = "Norbert Heijne and Sander Bakkes",
note = "Publisher Copyright: {\textcopyright} 2017 ACM. Copyright: Copyright 2018 Elsevier B.V., All rights reserved.; 12th International Conference on the Foundations of Digital Games, FDG 2017 ; Conference date: 14-08-2017 Through 17-08-2017",
year = "2017",
month = aug,
day = "14",
doi = "10.1145/3102071.3102091",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery ",
editor = "Alessandro Canossa and Miguel Sicart and Casper Harteveld and Jichen Zhu and Sebastian Deterding",
booktitle = "Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017",
address = "United States",
}