Procedural zelda: A PCG environment for player experience research

Norbert Heijne*, Sander Bakkes

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

To contribute to the domain of player experience research, this paper presents a new PCG environment with a relatively wide expressive range that builds upon the iconic The Legend of Zelda: A Link to the Past action-RPG game; it contributes by providing the openly-available Procedural Zelda environment for gaming research. The paper presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Procedural Zelda, together with its capabilities for data logging, to benefit, e.g., player modelling investigations.

Original languageEnglish
Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
EditorsAlessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450353199
DOIs
Publication statusPublished - 14 Aug 2017
Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
Duration: 14 Aug 201717 Aug 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F130151

Conference

Conference12th International Conference on the Foundations of Digital Games, FDG 2017
Country/TerritoryUnited States
CityCape Cod
Period14/08/1717/08/17

Keywords

  • Player experience research
  • Player modelling
  • Procedural Content Generation
  • Zelda

Fingerprint

Dive into the research topics of 'Procedural zelda: A PCG environment for player experience research'. Together they form a unique fingerprint.

Cite this