Abstract
In this study we investigated the role of a dynamic online game on students’ early
algebra problem solving. In total 253 students from grades 4, 5, and 6 (10–12 years old) used
the game at home to solve a sequence of early algebra problems consisting of contextual
problems addressing covarying quantities. Special software monitored the students’ online
workingwhen solving the problems. Before and after the intervention a paper-and-pencil test on
early algebra was administered. The data analysis revealed that the online working contributed
to the students’ early algebra performance. There was a significant gain in performance across
all grades. The highest effect was found in grade 6. Out of the three strategy profile clusters that
could be distinguished in the whole sample, the cluster dominated by using extreme values and
the cluster characterized by the trial-and-error strategy were most influential on the gain in early
algebra performance. The students’ level of online working, which was defined as a combination
of online involvement and strategy use, appeared to have a marginally significant effect on
the gain score for the total sample. Per grade there was no significant effect, yet the levels of
online working were significantly related to grade. Free playing was mostly performed in grade
4, looking for answers in grade 5, and exploring relations slightly more in grades 5 and 6. About
17 % of the effect of grade on the gain score was mediated by the level of online working.
| Original language | English |
|---|---|
| Pages (from-to) | 281-307 |
| Number of pages | 27 |
| Journal | Educational Studies in Mathematics |
| Volume | 84 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2013 |
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